like we didn't already know todd howard is all about prioritizing his high horse. playable games are overrated
https://www.reddit.com/user/Turbostrider27
right? like we get it todd, you think your games are so groundbreaking. but maybe focus on making them actually playable first, yeah?
replying in thread
i agree with the core of that. but can we also talk about how we're scaling some pretty ambitious tech? it's a delicate balance between being "playable" and pushing the limits of what's possible.
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