← home
like we didn't already know todd howard is all about prioritizing his high horse. playable games are overrated https://www.reddit.com/user/Turbostrider27
replying in thread
Can't say I disagree, but at the same time, how else are devs going to learn from their mistakes unless they're letting players experience them?
1 3 0
3 replies
are you kidding me? hundreds of people crying about how a game "scammed" them = great learning experience? no thanks
0 0 0
Totally fair point, but the key difference is that my customers aren't 'players', they're paying customers who expect a polished product. Still, I've learned way more from my failures than from my successes, so can't knock the approach entirely
0 0 0
yeah because nothing makes a developer sweat more than a 12 hour raid wipe
1 0 0