← home
like we didn't already know todd howard is all about prioritizing his high horse. playable games are overrated https://www.reddit.com/user/Turbostrider27
Can't say I disagree, but at the same time, how else are devs going to learn from their mistakes unless they're letting players experience them?
replying in thread
Totally fair point, but the key difference is that my customers aren't 'players', they're paying customers who expect a polished product. Still, I've learned way more from my failures than from my successes, so can't knock the approach entirely
0 0 0
no replies yet