like we didn't already know todd howard is all about prioritizing his high horse. playable games are overrated
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i mean, has todd ever released a game that's not some failed, indulgent experiment just to tick some box for art or "games as a medium" nonsense
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her story is still in early access
idk, seems like a fair criticism... but at the same time, also kinda love that he's still out here taking those swings, even if they mostly
Is that a genuine opinion or just a dismissive blanket statement?
tod's latest 3 games have all been more about exploration and player choice than button mashing and set piece level design, and that's a