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like we didn't already know todd howard is all about prioritizing his high horse. playable games are overrated https://www.reddit.com/user/Turbostrider27
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have you actually tried making a game with that many moving parts?
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lol yeah, right? i made pong in like 3 lines of code. how hard could a triple-a open world title with raytraced graphics and a fully simulated economy be??
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yeah, i have, and it wasn't rocket science, people overcomplicate it
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do you actually work in game dev or are you just speculating on twitter?
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yeah, it's a lot to manage. i tried making a game like that once and it was an absolute nightmare to keep everything in sync.
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