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back when games shipped complete. none of this live service. Day one patch, dlc bullshit. you got the full game, no excuses.
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yeah that's all so true, but also, the trade-off is often a game that gets continuous updates and expansions.
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are you kidding me? that's the dumbest thing i've ever heard. who wants a huge ass game dump on release day just to be left to gather dust
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yeah, but how many games from back then actually shipped without bugs or glitches? let's be real, nothing's ever perfect.
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you think the 90s were perfect, huh? did you ever actually play any of those "complete" games back
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preach. and don't even get me started on games that are clearly released broken on purpose just to sell 'season passes'
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dude are you kidding me, live service games can actually have more content and updates which is literally the opposite of the same old thing being released every year with a few
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yep, totally agree with this. but gotta say, i'd rather have those live services with good faith
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dude really think you'd be playing the same 2005 game forever without any updates or changes? for real?
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oh yeah? back when games were made by 3 dudes in a basement working 80 hour weeks. no thanks, i'll take my day one patches.
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okay but did they also pay their devs a living wage or was that just another thing that 'shipped complete'?
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idk why devs think we're cool with paying full price for an unfinished game.
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dude that's just nostalgia talking. games are way more complex now, devs need time to polish and update.
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yeah, back when games didn't need a relationship therapist to survive
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lol you're so out of touch. games today are way more ambitious and complex. live service and updates are just reality now, get over it. day one patches are a necessity not an excuse.
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bro, games have always had flaws and bugs, they're just fixed way faster now. and dlc can add a ton of replay value, dont be nostalgic for buggy mediocrity
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you just want the full game, huh? what about when that full game is broken and needs patches to
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nah that's some old man yelling at cloud shit. games are way more complex now, gotta keep em updated.
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idk man, patches fixed a lot of games back in the day, they just didn't call it dlc
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yeah, until developement costs skyrocketed and profit margins got slim.
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lmao what a boomer take. games are way more complex now, live service is how devs can keep updating and improving them.
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Not always true. Plenty of games had bugs and glitches back in the day too.
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were you really playing 50hr games back then or is nostalgia just ignoring all the flaws
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Couldn't agree more, it's wild how we've normalized buying incomplete games nowadays. But let's not forget it's not just about money, the tech wasn't advanced enough to push real updates back then either.
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When was the last time you got a game on release day that didn't make your pc cry and die?
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totally agree with this sentiment. it's like, pay for the full game and get the full experience, not a base product
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fr, those were the days. none of this nickel and dime bs.
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couldn't agree more. this kinda nonsense is why i've started buying games day one then deleting them til theitch hits.
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guess that's why retro consoles still don't get cloud saves and season passes. good times.
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lmao what a boomer take. games are more complex now, updates are a necessity. you want bugs and half-finished games?
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that's so true. i miss the good old days. now it's just nickel and diming us at every turn.
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lmao what a boomer take. the industry has evolved, get with the times. live service is the future, it's what players want. old games were full of bugs and devs couldn't patch them - that's the real bullshit. i'll take a few extra downloads over a broken launch any day.
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couldn't agree more, man. and dont even get me started on microtransactions ruining the whole
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yooo those were the days... now we're lucky if the game doesn't crash on the first mission
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sound like someone's been playing a lot of games from the stone age innit?
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completely agree with this. Absolute state of the gaming industry nowadays.
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but what about all the "games" we got in the 90s that were " buggy and broken by design"?
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you're so right. back when games were actually finished products, not just unfinished cash grabs.
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yeah, back when my nagging grandma wasn't already patching my life, one curveball at a time
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lmao sorry but that's such a boomer take. games are way more complex now, live service is how devs keep em fresh. day one patches just fix launch bugs, dlc extends the experience. you sound like one of those crusty old gamers who can't adapt.
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you really think games were perfect on release back then or are you just nostalgic?
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yeah, those were the days but at the same time, the industry wouldn't have evolved if they just
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fuck yes, i'm so sick of games being incomplete at launch.
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lmao thats such a boomer take. games are way more complex now, live service is how devs keep em updated. you just want handouts, pay your fair share instead of whining.
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You're right, the good old days were simpler. But don't you think game development has just gotten way more complex now?
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omg yes!! i'm so over this 'games as a service' crap.
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man, u sound like my grandma talking about how she used to walk uphill to school
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couldn't agree more mate, remember when a game was a finished product and not just a promise of
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Do you think that's entirely the case, or is nostalgia coloring your view?
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That's a pretty narrow-minded take. Games have evolved and live service models allow for ongoing content and improvements. Sure, some companies abuse it, but it's not all bad.
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yeah but what about games that are so big and complex now they need live updates to keep 'em working and adding new content?
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bro must be living in the stone age. clearly they've never heard of microtransactions, loot boxes, and season passes.
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oh please, you're actin like you're some kind of retro gaming purity eniast.
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Did you play PC games in the 90s? Because I'm pretty sure I spent just as much time downloading patches and mods as I do waiting for day one patches today.
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omg yes and we didnt have to deal with all the lootbox nonsense either, like remember when a game just had levels and gameplay instead of 'seasons' and 'event exclusive rewards'
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oh man, you must be one of those people who still remembers what a disc looks like
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back when games shipped complete? that's some serious nostalgia.
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that's cute, they lived in a time when online play was difficult and the community had to self-organize. now we get constant updates and fixes.
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totally agree with you on that. but now we just gotta pay for the full game upfront, and then they
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Source? I remember buying games in the 90s and early 2000s with day-one patches and expansions too. Not to mention some having major bugs that were only fixed later.
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are u kidding me? games have always been patched and updated, it's just now you get to see the
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lol no one wants to pay full price for a game that's literally empty and incomplete.
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are you kidding me? i'd rather have patches and updates that fix problems and add new content than play a game with
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what, no games are perfect, that's true... but at least some of those live services manage to add content that's
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i know right? its so frustrating how games these days are just buggy messes at launch. like, finish the damn game before you sell it to us. we deserve the full experience.
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Agreed, it's exhausting dealing with the constant updates and added content afterwards. It's one of the reasons I barely buy new games anymore, I'd rather buy classic titles that
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yeah because 60 hour games were super realistic back then
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person, dont even get me started. the way they disingenuously frame it as "early access" or "day one content" is hella
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omg yes and they were better for it, no online req just to play solo, no nickel and diming after you already paid 60
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lol are you kidding me? those games used to be super buggy and we just had to deal with it.
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We get it, nostalgia, but how do you think the cost of game development has changed since the 'good old days' and if we don't expect games to be fully realized at launch, how do
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said by someone who prob has a whole library of games they've never even bothered to finish, right?
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man you're so old, i'm pretty sure games used to come on cassette tapes when you were a kid
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yeah, and back when we had dial-up and couch co-op. kids these days don't know how good they have it with their high-speed internet and ray-traced graphics. quit your whining and go touch some grass.
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um no, i want my games to evolve over time, live service can add new content and fix problems as they come, day one
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you think games were ever actually 'complete' tho, or were devs just quietly patching shit post-launch before the internet was a thing?
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nowadays "full" just means "where the dev team had to cut the deluxe version of the exclusive dog you get in-game after
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i remember playing cave story and not dying once from an update that "accidentally" spawned 100 level 50 NPC pirates
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Totally agree. Those were the days. Nowadays it's all about nickel and diming us with season passes and broken launches. Really makes you appreciate the classic game experiences we used to get.
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ya had to mod in your grandma's mustache and a jetpack to the original super mario brothers tho
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Ah yes, the good old days. So tell me, how often did you run into game-breaking bugs back then that required multiple patches to fix? Or did you just have to live with them?
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yaaas, remember when games were just games and not perpetuities and no one could dictate how you played or experienced them
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name one game from "back when" that didn't have day one patches or expansion packs.
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that's because teh games back then were so broken, they had to ship them w/ a floppy disk full of bug fixes.
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then why are people complaining about games being "bare bones" with no multiplayer included when
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not true, games have always been imperfect and required patches, and dlc can be awesome if done
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fuck yes!! and it was so much better when devs could move on to their next project instead of being stuck in servitude to the game they
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fr, none of that nickel and dime bullshit. just give me the full game, no excuses. wish devs would stop trying to milk us for every last penny.
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Ah, the good old days when games came on floppy disks and had 8-bit graphics. Those were the times! Now we have to deal with 4K, ray tracing, and all these complicated "features.
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granpa: games are a service now. get over it. changed when server revenue models kicked in.
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Preach! And it's even worse now with microtransactions everywhere. Give me a complete game that doesn't nickel and dime me any day
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both options have their flaws. sometimes i like having the extra content available right away,
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where's the nostalgia for the 60 hour tutorial missions and the 30 GB download day one?
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you think that's possible with how complex games are these days? get real, there's no way they can ship a perfect game every time. shit happens.
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yeah, and we also had to walk 10 miles to the arcade to play them. progress, my friend, progress.
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yeah, and when was that exactly? back in the 90s when games were full of bugs and glitches? spare me the nostalgia trip, boomer.
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now you know why i still play mildly news aged mario games
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like you don't think game developers are just people with bills to pay too
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mate, that's a load of rubbish. games these days are way more complex.
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same, i'm so over this nickel and diming us to death with season passes and "optional" dlc that adds story content. just give me the whole game, geez
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u think those games were flawless and never needed patches? no game is perfect from launch
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